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Blender rigging tutorial 2.79
Blender rigging tutorial 2.79










blender rigging tutorial 2.79

Each Menu: Vert, Edge, Face & Utils is a sub panel that is closed by default in the Toolshelf Edit Mode Tools.Mesh Edit Tool adds several tools to Blender that are not available in the built in tools or provide different methods for similar tasks.Vertex Chamfer: by Andrew Hale (TrumanBlending).Multi Extrude: by Liero, Jimmy Hazevoet.Fast Loop: by Andy Davies (metalliandy).Extrude and Reshape: by Germano Cavalcante (mano-wii).Set Edges Length: by "Giuseppe De Marco inspired by NirenYang".PKHG Face Extrude: by PKHG, based of geodesic domes add-on "faces function".Edge Roundifier: by Piotr Komisarczyk (komi3D), PKHG.V/E/F Context Menu: by Stanislav Blinov (Stan Pancakes).Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes).Split Solidify: by zmj100, updated by zeffii to BMesh.Edge Fillet Plus: by Gert De Roost - original by zmj100.Face Inset Fillet: based completely on add-on by zmj100.Restrain changing UV coordinate when the different sized texture will be attached to the mesh. Keep U or V coordinate during "Unwrap UV" operation. Preserve UV coordinates while editing the meshes. "Pack UV" and merge the similar UV islands. Pack UV Extenstion (with same UV island packing).Project the texture to the mesh from 3D View while displaying the texture. Translation, rotation and scaling operations are supported. Bounding-Box Manipulator in Image/UV EditorĮdit UV with the Bounding-Box Manipulator.Tutorial Video List (New features since 2.76) Newly added features since 2.76) are as follows. Copy/Paste UVs) was available only for the buildbot builds until 2.78.įrom 2.79, Magic UV is included to the official release.Īuthor: Nutti, Mifth, Jace Priester, kgeogeo, mem, Keith (Wahooney) Boshoff, McBuff, MaxRobinot












Blender rigging tutorial 2.79